Stop quoting raw sensitivity. Quote cm/360°.
If you've ever asked a better player for their sensitivity and tried their “1.6” only to find it nothing like what you saw on stream, you've met the core problem: raw in-game sensitivity is meaningless without DPI and the game's yaw.
The same word, three different speeds
“1.6” at 400 DPI and “1.6” at 1600 DPI are 4× apart. And “1.6” in CS2 versus Valorant differ again because the engines turn a different amount per count. Three people quoting 1.6 can be aiming with three completely different arcs.
cm/360° fixes it
Centimetres-per-360° folds DPI, sensitivity and yaw into a single physical distance. “34 cm” means the same thing on any desk, in any game. That's why every serious settings sheet quotes it. The math is on the cm/360° page; it's four lines.
Try it
Plug your current game into the converter and read the cm/360° cell. That's your number. Memorise it, and you can rebuild your aim on any machine in thirty seconds.
Found an error in the numbers? They're checked against in-game measurements, but mail hello@sensify.best if something's off.