Apex Legends
Apex is Source-based, so the hipfire yaw is the same 0.022 as CS2 — your raw cm/360 transfers one-to-one. The complication is ADS, which has a per-optic multiplier.
0.022yaw — deg/count at sens 1.0
25.3–45.6common cm/360° range
yesanchored to Source = 0.022
Reference points
| Player style | DPI | In-game | eDPI | cm/360° |
|---|---|---|---|---|
| Low / arm | 400 | 2.00 | 800 | 45.6 |
| Common | 800 | 1.20 | 960 | 37.9 |
| Pred median | 800 | 1.40 | 1120 | 32.5 |
| High | 1600 | 0.90 | 1440 | 25.3 |
Watch out for
- Set 'Per Optic' ADS and tune each scope; a single multiplier feels wrong across zoom levels.
- Mouse-input 'advanced look controls' must stay linear with 0 deadzone.
- Because hipfire yaw equals CS2, you can literally reuse your CS2 cm/360 here.
Convert your current setup into Apex Legends on the converter in two fields.