Counter-Strike 2
CS2 inherits the Source engine's 0.022 yaw, which is why it's the de-facto anchor for every cross-game calculator. If you only memorise one number, memorise your CS2 cm/360.
0.022yaw — deg/count at sens 1.0
22.7–40.6common cm/360° range
yesanchored to Source = 0.022
Reference points
| Player style | DPI | In-game | eDPI | cm/360° |
|---|---|---|---|---|
| Low / arm aimer | 400 | 2.20 | 880 | 40.6 |
| Common | 800 | 1.50 | 1200 | 30.3 |
| Tournament median | 800 | 1.15 | 920 | 39.5 |
| Wrist / high | 1600 | 1.00 | 1600 | 22.7 |
Watch out for
m_yawdefaults to 0.022 — leave it unless you know precisely why you're changing it.- Zoom sensitivity is a separate multiplier; matching hipfire doesn't match your AWP.
- Raw input on, acceleration off, or the cm/360 number stops meaning anything.
Convert your current setup into Counter-Strike 2 on the converter in two fields.