Overwatch 2
Overwatch 2 uses a uniform-soldier scale with a 0.0066 yaw, so the same arc needs a number roughly 3.3× your CS2 sensitivity. Don't panic at the bigger figure.
0.0066yaw — deg/count at sens 1.0
23.6–38.3common cm/360° range
scaledanchored to Source = 0.022
Reference points
| Player style | DPI | In-game | eDPI | cm/360° |
|---|---|---|---|---|
| Low | 800 | 4.00 | 3200 | 38.3 |
| Common | 800 | 5.00 | 4000 | 30.6 |
| Ranked median | 1600 | 2.80 | 4480 | 27.3 |
| High | 800 | 6.50 | 5200 | 23.6 |
Watch out for
- The single in-game slider is what you convert; relative aim per-hero is a separate toggle.
- Turn off 'mouse smoothing' — it's a small acceleration by another name.
- eDPI numbers look huge here; compare cm/360 across games instead.
Convert your current setup into Overwatch 2 on the converter in two fields.