Valorant
Valorant's sliders look much smaller than Source games because its yaw is 0.07. A 0.4 in Valorant is not 'slow' — it's about a 1.8 in CS2 at the same DPI.
0.07yaw — deg/count at sens 1.0
32.5–58.0common cm/360° range
3.18xanchored to Source = 0.022
Reference points
| Player style | DPI | In-game | eDPI | cm/360° |
|---|---|---|---|---|
| Low | 800 | 0.50 | 400 | 32.5 |
| Common | 800 | 0.40 | 320 | 40.6 |
| Radiant median | 1600 | 0.23 | 368 | 35.3 |
| High | 800 | 0.28 | 224 | 58.0 |
Watch out for
- Multiply/divide by ~3.18 in your head to sanity-check a CS2 ⇄ Valorant move.
- Scoped sensitivity defaults to 1.0 and is a multiplier of hipfire, not an absolute.
- Windows pointer speed must sit at the 6th notch or DPI no longer equals counts.
Convert your current setup into Valorant on the converter in two fields.